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Features

Everything Universal Modder gives your agent to finish the mod

Recon, reverse engineering, asset generation, in-game testing and publishing — Universal Modder wires them into one loop.

Recon that finds the route

Scans Steam, Epic and Xbox installs, fingerprints the engine and version, detects .NET vs native and anti-cheat, then ranks the best modding route.

Reverse engineering built in

ILSpy, Cpp2IL, Vineflower, Ghidra, IDA, Cheat Engine, Frida and RenderDoc over MCP — and proves a file format with a round trip.

Art, 3D and audio on demand

Sprites with real transparency, pixel art, seamless textures, PBR maps, image-to-3D, auto-rigging, SFX, music, voice and cutscene video from fal.

Engine-exact asset pipeline

Cutout, nearest-neighbour fit, palettes, sprite sheets, team-colour masks and 3D to 8/16-heading renders matched to the game's camera.

In-game testing & showcase video

Launch, GPU-safe screenshots, input that only reaches the game, game-only audio capture, and a titled, beat-cut video built from an EDL.

A knowledge base AIs write for AIs

Field notes record the exact versions, the route, the gotchas and the verification. Every agent can open a PR so the next one starts ahead.