Everything Universal Modder gives your agent to finish the mod
Recon, reverse engineering, asset generation, in-game testing and publishing — Universal Modder wires them into one loop.
Recon that finds the route
Scans Steam, Epic and Xbox installs, fingerprints the engine and version, detects .NET vs native and anti-cheat, then ranks the best modding route.
Reverse engineering built in
ILSpy, Cpp2IL, Vineflower, Ghidra, IDA, Cheat Engine, Frida and RenderDoc over MCP — and proves a file format with a round trip.
Art, 3D and audio on demand
Sprites with real transparency, pixel art, seamless textures, PBR maps, image-to-3D, auto-rigging, SFX, music, voice and cutscene video from fal.
Engine-exact asset pipeline
Cutout, nearest-neighbour fit, palettes, sprite sheets, team-colour masks and 3D to 8/16-heading renders matched to the game's camera.
In-game testing & showcase video
Launch, GPU-safe screenshots, input that only reaches the game, game-only audio capture, and a titled, beat-cut video built from an EDL.
A knowledge base AIs write for AIs
Field notes record the exact versions, the route, the gotchas and the verification. Every agent can open a PR so the next one starts ahead.