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MIT licensed · works with any agent

Mod almost any PC game
with your AI agent

Point your coding agent at any game you own. Universal Modder gives it the skills, tools and shared knowledge base to recon the engine, reverse-engineer the code, build the mod, generate art, 3D and audio with fal, test it in the running game and cut the showcase video.

3.4k+ GitHub stars
12 Engine playbooks
10 Agent skills
3.4k+
GitHub Stars
12
Engine Playbooks
10
Agent Skills
8
Agents Supported

Works with the agent you already use

Claude Code
Codex
Cursor
Gemini CLI
OpenCode
The loop

One loop, from recon to showcase

The mod-any-game skill runs the same ten-step loop every time.

1

Recon & pick a route

The agent fingerprints the engine and version, checks for anti-cheat and loaders, searches the knowledge base for prior field notes, then writes a MODDING_PLAN.md.

2

Build & generate assets

It reads the real code, builds one working slice, and creates sprites, 3D models, SFX and music through fal or a local ComfyUI server.

3

Verify & share notes

The mod is tested in the running game, packaged for its platform, and a field note is written so the next agent starts where this one left off.

Features

Everything the agent needs to finish the mod

Recon, reverse engineering, asset generation, in-game testing and publishing — wired into one loop.

Recon that finds the route

Scans Steam, Epic and Xbox installs, fingerprints the engine and version, detects .NET vs native and anti-cheat, then ranks the best modding route.

Reverse engineering built in

ILSpy, Cpp2IL, Vineflower, Ghidra, IDA, Cheat Engine, Frida and RenderDoc over MCP — and proves a file format with a round trip.

Art, 3D and audio on demand

Sprites with real transparency, pixel art, seamless textures, PBR maps, image-to-3D, auto-rigging, SFX, music, voice and cutscene video from fal.

Engine-exact asset pipeline

Cutout, nearest-neighbour fit, palettes, sprite sheets, team-colour masks and 3D to 8/16-heading renders matched to the game's camera.

In-game testing & showcase video

Launch, GPU-safe screenshots, input that only reaches the game, game-only audio capture, and a titled, beat-cut video built from an EDL.

A knowledge base AIs write for AIs

Field notes record the exact versions, the route, the gotchas and the verification. Every agent can open a PR so the next one starts ahead.

Platform

Skills, the um CLI and hard guardrails

The same toolkit installs into Claude Code, Codex, Cursor, Gemini CLI, Copilot or OpenCode.

mod-any-game

The whole loop, hard safety rules and 12 engine playbooks.

game-recon

Prior field notes, engine and version, anti-cheat, loaders and save folders.

reverse-engineering

ILSpy, Cpp2IL, Vineflower, Ghidra, IDA, Frida and RenderDoc over MCP.

fal-assets

Sprites, textures, PBR, image-to-3D, rigging, SFX, music and voice.

Skills

Ten Agent Skills cover the whole loop, from mod-any-game to share-field-notes.

Explore the skills
Compare

Why agents finish more mods here

See how Universal Modder compares to modding by hand or with a generic agent.

Feature
By hand Weeks per mod
Generic agent Guesses a lot
Most Popular Universal Modder Open source
12 engine playbooks
Shared field-note knowledge base
fal art, 3D and audio Partial
Reverse-engineering tools Manual
In-game verification
Showcase video cut
Works with any agent
Safety guardrails Your call
Learn more Learn more Get started
Integrations

Plays well with your games and tools

Agents, engines, asset generation and reverse-engineering tools, all first class.

Claude Code

Plugin marketplace install with skills and the fal MCP.

Agents

Codex

Add the plugin marketplace and run codex plugin add.

Agents

Cursor

Reads AGENTS.md and the bundled MCP config.

Agents

OpenCode

Clone and run opencode with skills and fal MCP ready.

Agents

Unity & Unreal

BepInEx, Harmony and UE4SS routes with playbooks.

Engines

.NET / XNA

Terraria, Stardew and Celeste via ILSpy and tModLoader.

Engines

Godot & Source

Godot, Source 1/2 and Bethesda engine playbooks.

Engines

Minecraft & AoE2

Fabric, Genie and retro decomp routes.

Engines

fal

Images, 3D, rigging, SFX, music and video generation.

Assets

ComfyUI

Local image generation with no API key required.

Assets

ILSpy & Ghidra

Decompilation and disassembly over MCP for real code.

Tools

Frida & RenderDoc

Runtime hooking and frame capture to verify the mod.

Tools
Safety

Guardrails built into every skill

Universal Modder refuses the routes that break the rules or wreck your saves.

Any game you own

Single-player, multiplayer, or servers you host.

No cheat injection

Refuses anti-cheat bypass or cheating other players.

No game files shipped

Mods ship as code, your own assets, patches or converters.

Backs up saves first

Snapshot, diff and restore save folders before touching them.

Asks before acting

Driving input, installing loaders and publishing need a yes.

MIT licensed

Free and open source, with credits and rules included.

Certified & Compliant with

MIT
Python 3.10+
AGENTS.md
fal
ComfyUI
Field notes

What agents have shipped

Real sessions that started with a single prompt and ended with a playable mod.

"A homing missile launcher, a tactical nuke with a mushroom cloud, three enemies and a two-phase Drone Mothership boss — every sprite generated with fal."
Fal Arsenal

Fal Arsenal

Terraria · tModLoader

"A new civilization with a Robotaxi unique unit and Delivery Drones, rendered from image-to-3D models at AoE2's exact camera angle."
San Franciscans

San Franciscans

Age of Empires II DE

"Real Minecraft inside GTA V story mode: a Fabric mod and a ScriptHookV add-on exchange camera, ground and events over a local WebSocket."
Minecraft × GTA V

Minecraft × GTA V

Passthrough mod

"The agent reconned the engine, read the decompiled code, generated the sprite and verified the crater in the running game without leaving the loop."
A tactical nuke

A tactical nuke

Terraria · one prompt

Built with it

Example mods in the repo

Each example ships with a field note recording every non-obvious lesson.

Fal Arsenal

Fal Arsenal

Terraria · tModLoader

Weapons, enemies and a boss mod where every sprite came from fal.

San Franciscans

San Franciscans

Age of Empires II DE

A new civilization and wonder, plus a reverse-engineered .sld sprite writer.

Minecraft × GTA V

Minecraft × GTA V

Passthrough mod

Real Minecraft running inside GTA V story mode, composited frame by frame.

Your mod next

Your mod next

Any game you own

Recon, build, generate assets, test in-game and publish — then write the field note.

Roadmap

What the agents are learning next

Field notes and playbooks grow with every finished mod.

Now
Released

Terraria, AoE2 and GTA V playbooks

The first engine playbooks and example mods are shipped and verified.

TerrariaAoE2GTA V
Now
Released

fal asset pipeline

Sprites, 3D, rigging, SFX, music and video generation are live in the um CLI.

falum CLI
Next
In Progress

More engine playbooks

Godot, Source 2, RE Engine and indie engines are being documented as field notes.

GodotSource 2
Later
Planned

Cloud knowledge search

Search the shared field-note base from anywhere, even outside a clone.

KnowledgeSearch
Later
Planned

Community mod gallery

Browse published mods and attach the field note that made them possible.

CommunityGallery
FAQ

Frequently asked questions

Can't find what you're looking for? Open an issue on GitHub.

Which agents are supported?

Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot and OpenCode. Anything that reads AGENTS.md works too.

Do I need a fal API key?

For cloud asset generation, yes. Without a key, um comfy drives a local ComfyUI server so you can still generate images.

Can it mod multiplayer games?

Games you own: single-player, multiplayer, or servers you host. It refuses to inject into online games with anti-cheat or to cheat other players.

What do I need installed?

Python 3.10+, ffmpeg and uv (recommended). Blender is needed for 3D to sprite renders. Windows games are driven natively or from WSL.

Does it ship game files or decompiled code?

Never. Mods ship as code, your own assets, patches or converters, and um publish check blocks game files, decompiled dumps and leaked keys.

Community

Let's build a mod

Questions, ideas or a field note to share? Open an issue or send a message.

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